A quick demo scene to see how the NeuroGuide hardware and our manager works. Spawns cubes based on debug values set in the demo scene that follow the NeuroGear hardware values as they are read. If no ...
The first thing you need to consider is what kind of input you want your game art to respond to. There are many types of input, such as keyboard, mouse, touch, joystick, motion, voice, or camera.