We often need to receive, validate, and process data objects. Sometimes, an array might be too dumb for the task at hand, requiring several unpleasant control structures to validate and setup.
In C++, it might be reasonable to represent a URL using a class or a struct made of several strings, like so: struct basic { std::string protocol; std::string ...
I'm trying to write a multiplayer game, and have set up a struct to hold my packet data. This struct is about 140 bytes in size, and sometimes doesn't send all in one go. Does anyone know how to type ...
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