A copy of the answer is below. Hey guys, Since Unity is in no hurry to please us with useful updates. I can only suggest you to use the following lifehack method for [SerializeField] links to ...
This inspection will highlight the [SerializeField] attribute as redundant in the following conditions: This is considered an edge case - it is not viable to detect when the class is only used for ...
Even though I have AI write my Unity code, there is a lot of rework. I can't use the generated code as-is, and I end up having to fix it by hand. The root cause of this problem was packing too much ...