JOGLの解説を3カ月にわたって長々と行ってきたのは,3Dのアプリケーションを作るためということもあります。 しかし,一番の理由は,2Dのアプリケーションに3Dを融合させた姿を紹介したかったからです。2Dのアプリケーションの表現力を3Dによって向上させ ...
3Dによる表示は様々なところに使われています。 映画やコマーシャル,ゲームなどでは3D CGは当たり前のように使われています。でも,「そんなのはごくごく一部の分野で,仕事には全く関係ない」と思っている方も多いのではないでしょうか。 たぶん ...
Let me show how you can use GraalVM to create an OpenGL app in Java. This is made possible by the native-image tool that helps GraalVM produce truly native binaries capable of interacting with native ...
If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
This is a simple Java program that replicates the functions of the super Nintendo's background mode 7. It operations on a texture and preforms affine matrix operations. scaling shearing rotation ...
JSR 231: Java Binding for the OpenGL API(JOGL)は、3Dグラフィックライブラリ「OpenGL」を、Javaプログラムから扱えるようにするためのAPI ...
A forward renderer using node hierarchy to render meshes. Limits number of passes in order to reach high fps in 4-8K resolution and on mobile devices. The renderer is written in pure Java and uses ...
After 17 years, Minecraft Java Edition starts replacing OpenGL with a Vulkan multi-threaded renderer — update will prove a boon for performance and modding | Tom's ...
Work continues for the Vibrant Visuals update to come to Minecraft Java, and as part of that they're switching the rendering from OpenGL to Vulkan. Announced today (February 18th) by Mojang developers ...
Java ☕ and FFI rocks 🚀 this weekend I played with Foreign Function and Memory. This quite new java API lets you load a native libraries, describe some "downcall" to native code and "upcall" to let ...