// [!] Renderer: User texture binding. Use a VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE 'VkDescriptorSet' as texture identifier. Call ImGui_ImplVulkan_AddTexture() to register ...
I am using ImGUI for both on-screen and off-screen rendering. The on-screen is rendered in screen-space as usual. The off-screen is for text and whatnot that I display on a billboard, posed in virtual ...
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