Lua was the scripting language used in place of GSC (the game's native scripting language) on the XLabs clients. This was because at the time of IW6x, there was no GSC compiler. On H1-Mod, we adapted ...
Redis is widely celebrated for its blazing-fast performance and simplicity. It’s the go-to choice when you need low-latency access to data structures like strings, hashes, sets, and more. But as your ...
Expand All @@ -95,7 +95,7 @@ pkg_check_modules(SDL2 REQUIRED IMPORTED_TARGET sdl2) pkg_check_modules(LibArchive REQUIRED IMPORTED_TARGET libarchive) pkg_check_modules(Zstd REQUIRED IMPORTED_TARGET ...
Everyone has at least a few games on their computer, and I would assume most of the Hackaday readership would be among the enlightened PC gamer bretheren. At this year’s DEF CON, [Tamas Szakaly] gave ...